Days Gone features a layered adaptive score overseen by the composer and implemented by the audio team. Five years on from launch, Nathan Whitehead reflects upon the various stages of the creative process.
Posts tagged: game soundtrack music
Takeshi Furukawa bet big on bold melodies for Planet of Lana
We caught up with The Last Guardian and Mythic Quest composer about his love of the great Hollywood sci-fi scores, the colours of the orchestra, and minimalism. By Thomas Quillfeldt
The Deathloop score grooves like Hendrix
Composer Tom Salta spoke to Laced With Wax about channeling the style, harmony and instrumentation of the late 1960s for Arkane’s award-winning time loop shooter. By Thomas Quillfeldt
Top soar: 15 sweeping orchestral pieces from video games
Here are some of our favourite game cues that send the spirit soaring as they take inspiration from the rich orchestral instrumentation of the Classical and Romantic eras. By Thomas Quillfeldt
20 of the most GIGANTICLY EPIC video game boss battle themes
We picked some of our favourite HUMONGOUS music tracks from games — MASSIVE-sounding pieces that escalate encounters and raise the heart rate. Track picks by Thomas Quillfeldt, Mat Ombler and Barry "Epoch" Topping
Control & LIMBO composer Martin Stig Andersen finds beauty inside the darkness
Laced With Wax caught up with the Danish composer and game audio specialist who played a large part in creating some of the moodiest games scores and soundscapes, including LIMBO, INSIDE and Control. By Thomas Quillfeldt
Teamwork and improvisation birthed Ghost Recon Breakpoint’s dark rock soundtrack
The audio High Command at Ubisoft Paris assembled a crack squad of veteran rock and electronic musicians to improvise the growling soundtrack for the shared-world shooter. By Thomas Quillfeldt
PlayStation’s UK music team on the cinematic grime of Blood & Truth’s London
Laced With Wax chats to the composition duo behind PSVR shooter Blood & Truth, about being experimental pioneers in music for VR, how orchestral grime was the obvious fit for a blockbuster action story set in London, and their hopes for the future of audio on the next-gen PlayStation. By Thomas Quillfeldt