About us
Founded in 2015, Laced Records specialises in soundtrack releases and merchandise for your favourite video games, including Hotline Miami, No Man’s Sky, Shadow Warrior 2, Yooka-Laylee, STRAFE and classic JRPG titles.
All of our releases are on 180gram vinyl, deluxe CD and digital editions using the best artists, designers, mastering engineers and manufacturers in the world.
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ABSOLUTE ATTENTION TO DETAIL
Each release and individual product involves designing a fully custom package from the ground up. We hire illustrators and designers who understand the artistic aesthetics and lore behind a given cherished game title, in order to create a deluxe package that will delight fans. We then work with the best manufacturers around to produce the highest possible quality physical editions.
MUSICAL MASTERMINDS
We work with some of the most talented composers, producers and music artists working in video games, including:
Yooka-Laylee: Grant Kirkhope (Goldeneye 007, Banjo-Kazooie), David Wise (Donkey Kong Country series), Steve Burke (Banjo-Kazooie: Nuts ‘n Bolts, Viva Piñata)
Merregnon Studios: Thomas Böcker, Jonne Valtonen, Roger Wanamo, Masashi Hamauzu (Final Fantasy series)
David Housden (Thomas Was Alone, Volume)
Jasper Byrne, El Huervo, Perturbator, M|O|O|N (Hotline Miami / 2)
Stan Bush (Shadow Warrior 2)
65daysofstatic (No Man’s Sky)
ToyTree (STRAFE, Kingdom)
A COMMUNITY BUILT ON PASSION
Through our blog Laced With Wax, we bring together many of the leading voices in video games music and vinyl culture including interviews with composers, features and fun stuff!
Don’t forget to say hi on social media:
Facebook.com/LacedMusicLtd
Twitter — @Laced_Records
Instagram — @Lacedrecords
Jason Graves wasn’t afraid to rig up a new instrument for Still Wakes the Deep
Cris Velasco criss-crosses between cozy vibes and dark fantasy
By Thomas Quillfedt
Layering stealth and combat: Nathan Whitehead on composing the Days Gone score
Days Gone features a layered adaptive score overseen by the composer and implemented by the audio team. Five years on from launch, Nathan Whitehead reflects upon the various stages of the creative process.